Young Pat Molony in Eltham #6 basketball jersey holding a blue Molten ball on the court
Hard Court · Station Challenge
ELTHAM · #6

Full Court Press

Longest line wins — but the whole team must hit. Clock is live.

ALLMust score
10mTime limit
3Pieces of kit

The brief Read aloud by the marshal

Tip-off

Pat grew up tall and throwing it down. This isn’t about the best shooter on your team. It’s about the worst one. Pick your own distance — long is bold, short is safe. Everyone hits from the same line. Furthest full-team make when the clock dies wins.

01Marking cone
02Basketball
03Measuring tape

When the clock dies, run the tape from the ring to your line and text your distance to Matt Molony — 0425 497 690.

Before the ruck The long levers learned here first

Eltham colours. Soft leather. Same height advantage.

He rose on the hard court before footy claimed him. 6'5", still mates with the old squad. This station is skill + teamwork — not just the tallest bloke. You’re only as good as the mate who costs the day.

Pat in Eltham basketball kit #6 with ball after a game
Career cut · #6 Same long levers · different square of play

The catch Whole team or nothing

You’re only as good as your worst shooter.

A distance only counts when every teammate makes a basket from that exact line. Best gun on the team means nothing if the last bloke bricks it.

Method Four steps · one clock

Pick a line Your call — long is bold, short is safe
Everyone shoots Whole team, same line
All hit? That distance is your score
Measure & text Tape it · text Matt 0425 497 690

Court rules Marshal’s call is final

01

Your team picks its own distance — no set line, your call.

02

Same marked line for the whole team.

03

Feet behind the line — step-over is no good.

04

Only one distance counts — your longest full-team make.

05

At the buzzer, run the tape ring-to-line and text the distance to Matt Molony — 0425 497 690.

06

10 minutes. When the clock dies, your best full-team distance stands.

Scoreboard Longest full-team make wins

1st
Longest full-team make
10
2nd
Second-longest
7
3rd
Third-longest
5
4th
Fourth-longest
3
5th
Shortest make
1
Bonus · marshal call Clean first-try full make +2 · clutch final make as the clock dies +2 · best celebration after the worst shooter scores +2 · tie-break = fewer misses, then faster lock-in