Young Pat Molony in Eltham #6 basketball jersey holding a blue Molten ball on the court
Hard Court · Station Challenge
ELTHAM · #6

Full Court Press

Longest line wins — but the whole team must hit. Clock is live.

ALLMust score
8mTime limit
3Shots each / line

The brief Read aloud by the marshal

Tip-off

Pat grew up tall and throwing it down. This isn’t about the best shooter on your team. It’s about the worst one. Pick a line. Everyone hits from there. Furthest full-team make when the clock dies wins.

Before the ruck The long levers learned here first

Eltham colours. Soft leather. Same height advantage.

He rose on the hard court before footy claimed him. 6'5", still mates with the old squad. This station is skill + teamwork — not just the tallest bloke. You’re only as good as the mate who costs the day.

Pat in Eltham basketball kit #6 with ball after a game
Career cut · #6 Same long levers · different square of play

The catch Whole team or nothing

You’re only as good as your worst shooter.

A distance only counts when every teammate makes a basket from that exact line. Best gun on the team means nothing if the last bloke bricks it.

Method Four steps · one clock

Pick a line Mark your distance
Everyone shoots 3 attempts each
All hit? Distance locks in
Walk it out Or step in & reset

Court rules Marshal’s call is final

01

Same marked line for the whole team.

02

Feet behind the line — step-over is no good.

03

3 shots per player per line (marshal can adjust).

04

Fail the line → move closer or change order.

05

Clear a full-team make → you may move further out.

06

8 minutes. When the clock dies, best locked distance counts.

Scoreboard Longest full-team make wins

1st
Longest full-team make
10
2nd
Runner-up distance
7
3rd
Podium
5
Rest
Got a full-team make
3
Bonus · marshal call Clean first-try full make +2 · clutch last-man hit at the buzzer +2 · best celebration after the worst shooter scores +2 · tie-break = fewer misses, then faster lock-in